

after import pose controller and generate driver, I suppose so.
Facial rigs in genesis 3 driver#
I do not think it is reliable, to generate drv bones about bone hieralchy to mix use driver and manuall transform. Then I do not think “import driven pose as morph” work, even though Thomas discribe it in daz importer document, when user mix use driver and manually change scale for posing or (edit shape) (so at least about morph which change scale, may not work correctly) Which need to manually change scale nodes. Rig Genesis 3 Female already has extra driven bones (and there seems new scale unit issue, it change scale too hard when turn morph value as 1.00)Īnd when I try to make all bone posealbe, after import SCLChestDepth, it seems not generate new drv bones to edit scale manuallyįile I:\myfile\dazstudio4\Mylibrary\data\DAZ 3D\Genesis 3\Female\Morphs\DAZ 3D\Body\SCLChestDepth.dsf loaded in 0.144 seconds There have been up-date about the scaling option, (if I remember correctly) about blender 2.8 it offer new option (relative parenting ), but I do not remember detail.Īnyway as defaut In blender abodoman change scale like that. (Inherit scale or not) for each bone setting (blender setting and daz setting ) in script.īut in daz studio it only tweak Z scale axis of related bones. One problem is, it seems auto normalize scale factor for all axis. I could confirm try to import the SCLChestDepth as custom morph. (If I say wrong, hope thomas correct it, because If plug in already offer more smart importer (which blender missing) about driven controller. You may only import, facial bones controller, or breast bone controller as morph. So I do not recommend try to import those pose controller by import moprh. so even though add driver bone for those, it simply break posing when user try to manually rotate or scale each bone. but around torso or legs, bones are hieralchically chain.

user can not change pose manually anymore.Ībout bones it have no child bones, Thomas add driver bone, and set it as parent of bones which user controll manually. but if plug in make so, those bones only work by driver. Make driver to force change scale many nodes is easy.
Facial rigs in genesis 3 free#
Unfortunately there still no good way, about blender driver system, which can controll node transform, but still free move them. If the morph only tweak breast bones scale, it may work, with you set “Make All bone poseable” by this add on option.īut “All bone poseable” usually add 2 driver bone for breast node, and may foot toes only. (about G3 it change many bone scale at once) But I suppose the SCLChestDepth try to controll many bone scale at once.
